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Introduction to Game Design, Prototyping, and Development: From Concept to
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# Brochura - 2014 - 1st Edição

por Jeremy Gibson Bond

Detalhes

  • Título Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
  • Autor Jeremy Gibson Bond
  • Encadernação Brochura
  • Número da edição 1st
  • Edição 1
  • Páginas 908
  • Volumes 1
  • Idioma ENG
  • Editorial Addison-Wesley Professional
  • Data de publicação 2014-07
  • Ilustrado Sim
  • ISBN 9780321933164 / 0321933168
  • Peso 2.5 libras (1.13 kg)
  • Dimensão 8.9 x 7 x 1.1 in. (22.61 x 17.78 x 2.79 cm)
  • Library of Congress subjects Three-dimensional display systems, Application software - Development
  • Número da Biblioteca do Congresso dos Estados Unidos 2014936195
  • Dewey Decimal Code 794.815

Sobre o autor

Jeremy Gibson is a lecturer teaching computer game design for the Electrical Engineering and Computer Science department at the University of Michigan Ann Arbor and is the founder of ExNinja Interactive, LLC. From 2009 to 2013, he was an Assistant Professor teaching game design and protyping for the Interactive Media and Games Division of the University of Southern California's School of Cinematic Arts, which was the number one game design school in North America throughout his tenure there. Jeremy serves the IndieCade independent game festival as the Chair for Education and Advancement, where he is responsible for the IndieXchange and GameU conference tracks, and he has spoken at the Game Developers Conference every year since 2009.


Jeremy earned a Master of Entertainment Technology degree from Carnegie Mellon University's Entertainment Technology Center in 2007 and a Bachelor of Science degree in Radio, Television, and Film from the University of Texas at Austin in 1999. Jeremy has worked as a programmer and prototyper for companies such as Human Code and frog design, has taught classes for Great Northern Way Campus (in Vancouver, BC), Texas State University, the Art Institute of Pittsburgh, Austin Community College, and the University of Texas at Austin, and has worked for Walt Disney Imagineering, Maxis, and Electronic Arts/Pogo.com, among others. While in graduate school, his team created the game Skyrates, which won the Silver Gleemax Award at the 2008 Independent Games Festival. Jeremy also apparently has the distinction of being the first person to ever teach game design in Costa Rica.

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Addison Wesley Professional, 2014. Paperback. Very Good. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.Dust jacket quality is not guaranteed.
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with...

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GORING BY SEA, West Sussex, United Kingdom
Avaliação do vendedor:
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Paperback. Acceptable.
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with...
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Acceptable. IMP: Acceptable- Do not include ACCESS CODE, CD-ROM or companion materials even if stated in item title. It may contain highlighting/markings throughout, and the covers and corners may show shelf wear. Corners, pages may be dent. All text is legible. A
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with...
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ISBN 10 / ISBN 13
9780321933164 / 0321933168
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Used - Good. IMP: Used Good- Used items do not include CD-ROM, ACCESS CODE or companion materials, regardless of what is stated in item title. We ship from multiple locations. Prompt customer service. A
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

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paperback. Good. Access codes and supplements are not guaranteed with used items. May be an ex-library book.
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