Theory of Fun for Game Design
por Raph Koster
- Usado
- Muito Bom
- Brochura
- Condição
- Muito Bom
- ISBN 10
- 1449363210
- ISBN 13
- 9781449363215
- Livreiro
-
Spring, Texas, United States
Formas de pagamento
Sobre este item
O'Reilly Media, December 2013. Trade Paperback . Very Good. no.
Sinopse
It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.
Avaliações
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Detalhes
- Livreiro
- Copperfield's Books (US)
- Nº do estoque do livreiro
- 201786
- Título
- Theory of Fun for Game Design
- Autor
- Raph Koster
- Formato/Encadernação
- Trade Paperback
- Estado do livro
- Usado - Muito Bom
- Quantidade Disponível
- 1
- Encadernação
- Brochura
- ISBN 10
- 1449363210
- ISBN 13
- 9781449363215
- Editorial
- O'Reilly Media
- Data de publicação
- December 2013
- Páginas
- 297
Termos da venda
Copperfield's Books
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Sobre o Vendedor
Copperfield's Books
Membro de Biblio desde 2019
Spring, Texas
Sobre Copperfield's Books
Located in Spring, TX, Copperfield's Books has been part of the community for more than 25 years. We have over 70,000 new and pre-read titles in our small 1750 sq. ft. corner store, and now we are proud to ship to you online as well!
Glossário
Alguns termos que podem ser usados ??nesta descrição incluem:
- Trade Paperback
- Used to indicate any paperback book that is larger than a mass-market paperback and is often more similar in size to a hardcover...