![Theory of Fun for Game Design](https://d3525k1ryd2155.cloudfront.net/f/215/363/9781449363215.ME.0.m.jpg)
Theory of Fun for Game Design
por Koster, Raph
- Usado
- Bom
- Brochura
- Condição
- Bom
- ISBN 10
- 1449363210
- ISBN 13
- 9781449363215
- Livreiro
-
Denton, Texas, United States
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Formas de pagamento
Sobre este item
O'Reilly Media, 12/31/2013 12:00:01. paperback. Good. 0.7087 in x 9.1339 in x 7.5591 in. May contain highlighting/underlining/notes/etc. May have used stickers on cover. Access codes and supplements are not guaranteed to be included with used books.
Sinopse
It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.
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Detalhes
- Livreiro
- Campus Bookstore
(US)
- Nº do estoque do livreiro
- mon0000163331
- Título
- Theory of Fun for Game Design
- Autor
- Koster, Raph
- Formato/Encadernação
- Brochura
- Estado do livro
- Usado - Bom
- Quantidade Disponível
- 2
- ISBN 10
- 1449363210
- ISBN 13
- 9781449363215
- Editorial
- O'Reilly Media
- Data de publicação
- 12/31/2013 12:00:01
- Dimensão
- 0.7087 in x 9.1339 in x 7.5591 i
- Catálogos de livreiros
- Book;
- X weight
- 0.9259 lb
Termos da venda
Campus Bookstore
30 day return guarantee, with full refund including original shipping costs for up to 30 days after delivery if an item arrives misdescribed or damaged.